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(Latest | Earliest) View (previous 50) (next 50) (20 | 50 | 100 | 250 | 500)- 12:50, August 4, 2008 Path (hist) [518 bytes] 64.62.138.105 (Talk) (New page: A Path is a description for which Patron a Disciple is following. There are altogether 12 Paths that are possible to be completed, with a special 13th Path. The paths are as follows: [[...)
- 12:44, August 4, 2008 Disciple (hist) [147 bytes] 64.62.138.105 (Talk) (New page: A Disciple is the term used to describe a player of Ankhet, similarly as to how Adventurer is used to describe a player of the Kingdom of Loathing.)
- 19:41, February 16, 2008 Attunement (hist) [603 bytes] Yourkie1921 (Talk | contribs) (New page: This page needs to be done by someone other then me.)
- 19:40, February 16, 2008 Hathor (hist) [185 bytes] Yourkie1921 (Talk | contribs) (New page: Hathor is one of the 12 patron gods you can follow. Hathor gives you back anima when you are following her, have 50% wisdom or more, and are answering sphinxes questions correctly.)
- 09:58, November 26, 2007 Ankhet (Rank) (hist) [219 bytes] Guesty-Persony-Thingy (Talk | contribs) (New page: Within the game, Ankhet is a title given to each Deity's most favored player. These players are shown on the Annals. Ankhets receive special powers, depending on ...)
- 11:30, September 25, 2007 Wisdom (hist) [404 bytes] Allispaul (Talk | contribs) (New page: ''Wisdom'' is a measure of a Disciple's skill at answering Enigmas. It is expressed as a percentage, but take note that this is not a simple ratio: Disciples begin with ten of the ...)
- 11:24, September 25, 2007 Annals (hist) [513 bytes] Allispaul (Talk | contribs) (Created)
- 16:19, September 24, 2007 Style Guide (hist) [2,046 bytes] BHG (Talk | contribs) (New page: <quote>I'm still trying to decide whether to help out or not. I like the idea of having an Ankhet Wiki, the KoL Wiki certainly helped me out there - I wouldn't have continued on KoL so...)
- 12:44, September 23, 2007 Sphinxes (hist) [971 bytes] TheCoolestDude (Talk | contribs) (New page: The '''Sphinxes''' quest is the second of the two starter quests available to all new players in Ankhet. While the other quest, the Gauntlet, focuses on combat, this quest focuses on ...)
- 12:34, September 23, 2007 Gauntlet (hist) [1,071 bytes] TheCoolestDude (Talk | contribs) (New page: The '''Gauntlet''' is one of the two quests that are open to all players at the beginning of the game, and focuses on combat, while the other quest, the Sphinxes, is centered on enigma...)
- 14:08, September 21, 2007 Potency (hist) [235 bytes] TheCoolestDude (Talk | contribs) (New page: '''Potency''' is a measure of your proficiency in combat. Potency increases for every level, and can also be increased by certain artifacts.)
- 21:35, September 20, 2007 Commune (hist) [380 bytes] TheCoolestDude (Talk | contribs) (New page: Commune is the forum system of Ankhet. It is unique in that it is incorporated into the gameplay: many areas of the forum are accessed by in-game achievements, posting in existing thr...)
- 21:28, September 20, 2007 Vitality (hist) [269 bytes] TheCoolestDude (Talk | contribs) (New page: Vitality is the Hit Point mechanism of Ankhet. You gain hit points from rollover, healing potions, resting, and other players, and lose them for wronging the Sphinxes, being hit in co...)
- 21:14, September 20, 2007 Ankhet (hist) [325 bytes] TheCoolestDude (Talk | contribs) (New page: '''Ankhet''' is a free online browser-based RPG set in Ancient Egypt. The player is a Disciple, learning the ways of the gods on his or her journey through the game. The game was first m...)
- 21:09, September 20, 2007 Anima (hist) [453 bytes] TheCoolestDude (Talk | contribs) (New page: '''Anima''' is the "life force" of Ankhet, and most actions in the game will use some of this anima. The anima cost of an action is displayed in parentheses to the right hand side of an a...)
